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JOG
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Reged: 09/15/02
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MW plays MIDI Files!!!
      #2681520 - 06/12/04 12:47 AM

Now that`s great...

Back, 2 years ago someone said that "Streammusic" can only be used to play MP3's and all of us believed it...

Seems like nobody ever tried to play other files, until I dared it 5 minutes ago...

You can use "Streammusic" to play MIDI Files!!!

40K Musictracks that play 5 minutes? No Problem...

10MB Mods with 9MB music and 1MB plugin+models? History.


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Darhecntcz
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Re: MW plays MIDI Files!!! [Re: JOG]
      #2681537 - 06/12/04 12:53 AM

you know midi files are are 20+ years old! and are CRAP!

but still usefull to know if you make musik using fruity loops

dont use midi - get a convertor to wav - freeware - look around

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JOG
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Re: MW plays MIDI Files!!! [Re: Darhecntcz]
      #2681562 - 06/12/04 01:00 AM

Are they?

Midi Files are lists of instruments and notes. Just like most other music tracks are before musicians play them. The main disadvantage of .MID's is that they sound just as good as your Hardware is capable to play them. The main advantage is the size: about 1% of a MP3.


Quote:

dont use midi - get a convertor to wav - freeware - look around




Yeah. Right, instead of 10 MB the Mod will be 150 MB then, 149 MB Music and still 1MB plugins and textures...



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Darhecntcz
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Re: MW plays MIDI Files!!! [Re: JOG]
      #2681623 - 06/12/04 01:28 AM

then covert it into a MP3 instead only !!! or change the bitrate n the wave
think about it ...

Midi has been around a few years before i was born! like they came out around 1982 !!! - thats no joke!

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JOG
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Re: MW plays MIDI Files!!! [Re: Darhecntcz]
      #2681710 - 06/12/04 02:07 AM

Quote:

then covert it into a MP3 instead only !!! or change the bitrate n the wave think about it ...




Why should I? If you don't want mods that use midi file, then don't download them, or convert the midis by yourself. It's that easy.

Quote:

Midi has been around a few years before i was born! like they came out around 1982 !!! - thats no joke!




I know, I bought my first computer back then. That's no joke.



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Argent
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Re: MW plays MIDI Files!!! [Re: Darhecntcz]
      #2681735 - 06/12/04 02:16 AM

Quote:

then covert it into a MP3 instead only !!! or change the bitrate n the wave
think about it ...




I thought about it. I still don't get it.
The main advantage is the size: about 1% of a MP3.
Why use wav if you can use MP3? Why use MP3 if you can use MIDI? Just 'cause it's old doesn't mean it's no good. Just means they got it right the first time.

JOG: This IS great news; thanks for discovering this.


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Klinn
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Re: MW plays MIDI Files!!! [Re: Darhecntcz]
      #2681805 - 06/12/04 02:42 AM

Darhecntcz: MIDI and formats such as MP3 etc are completely different things.

Any format such as MP3 attempts to compress the original wave form. You make decisions of accuracy v.s. file size, and of course different encoding methods may work better for different types of wave forms. (e.g. speech v.s. classical music)

On the other hand, MIDI is a sequence of instructions (sorta like a script) telling the computer's sound hardware to reproduce a certain sequence of notes, using its built-in model of what particular instruments sound like. Kind of like "sheet music for computers". (I'm glossing over a huge number of details, but hopefully the idea comes across. ) How good the result sounds is primarily dependent on how good the MIDI sound banks are on your computer's sound card.

If you're more familiar with graphics programs, it's kind of like the difference between a 'paint' program (PhotoShop) and 'structured graphics' program (Illustrator).

...Klinn


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ManaUser
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Re: MW plays MIDI Files!!! [Re: Klinn]
      #2682116 - 06/12/04 04:47 AM

Anyone else looking forward to trying out Daggerfall MIDIs in Morrowind?

Thank's JOG! That's cool bit of info that is bound to come in handy sooner or later.

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IndigoRage
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Re: MW plays MIDI Files!!! [Re: ManaUser]
      #2682520 - 06/12/04 07:10 AM

Now I'm wondering if there are any other formats that can be played... maybe any format we've codecs for.. hmmm..?

Yeah, MIDI certainly IS an old format, but I've got to admit, I've heard some really good ones... .S3M is pretty old too, but once again.. I've heard some good ones too....

Pax,
Indigo

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MentalElf
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Re: MW plays MIDI Files!!! [Re: IndigoRage]
      #2682925 - 06/12/04 09:17 AM

My experience with midi is that they are mainstream,
often copyrighted and generally costing money for
anything decent. The PC world went forward with
midi at a time the Commodore world was going
forward with music modules, such as .mod suffix,
and later, scream tracker, s3m type (and more).
The difference is that the Commodore music
"modules" include instrument samples, making
them much more versatile and generally better
sounding. Midi files play stock instruments
available via the sound system. They tend to
be rather poor in my opinion, sounding like
a built in track on an organ, whereas the
music modules may include animal sounds,
voice, or other effects. I would say it's
great if you can get midi's that are free
of royalty rights, and don't sound like
organ music.

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Iudas
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Re: MW plays MIDI Files!!! [Re: JOG]
      #2965558 - 08/25/04 04:02 AM

are there any special concerns or commands to do this or is it just
streammusic file path whatever.mid ?


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Ex_VincentDragon
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Re: MW plays MIDI Files!!! [Re: JOG]
      #2965673 - 08/25/04 04:36 AM

if midi is so good why no1 in game industry use it...

mp3 ... all sad,who gives a .... about size ..we have 40gb hdd at least ...and connection ? what is age of cables and asdl.... i can get 7mb cable for 79e per months....jeez ..if you can afford 50e game maybe you should have at least 256kb adsl...

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Xissor
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Re: MW plays MIDI Files!!! [Re: Ex_VincentDragon]
      #2965723 - 08/25/04 04:49 AM

Wow. I wouldn't trade my Unreal GOTY .s3m for anything..

so.. I see the jolly here. Midevial music is often combined by sounds, that is much like what most sound-cards can produce of MIDI, so i can really see something cool for modders, not wanking in corner by bragging about there unrealistic connection speeds, for most of fx. Europe. [flames removed]

Edited by Freddo (08/25/04 04:57 AM)

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FreddoModerator
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Re: MW plays MIDI Files!!! [Re: Ex_VincentDragon]
      #2965753 - 08/25/04 04:56 AM

Quote:

if midi is so good why no1 in game industry use it...


I can name a lot of games using MIDI for it's music. Daggerfall which was mentioned earlier in this thread, for example. And the Warcraft 2 MIDI songs are still going strong.

Very interesting find JOG Congrats

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Grumpy
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Re: MW plays MIDI Files!!! [Re: Freddo]
      #2965846 - 08/25/04 05:18 AM

I kind of liked midi. Have heard some different tracks from time to time that were well done. Granted, not the quality of recorded music, but... I dunno... Reminds me of some of the older games, and it always puts me in that mood again (good one) when I hear the stuff. Got an old Majongg game with some great midi tracks on it...

Potential use?

Sure...

Why not?

Thanks Jog...

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Edited by Grumpy (08/25/04 05:19 AM)

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Biges
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Re: MW plays MIDI Files!!! [Re: JOG]
      #2966145 - 08/25/04 06:51 AM

Hey! That's just great!
Imagine these people with slower machines, they may use MIDi form their favourite game. Of course, with decent sound card

Of course, MIDI are outdated, however, in many cases, the music in games is not so excelent, as it could be to truly utilize the possibilities of MP3 format.

As mentioned, Warcraft 2 in fine example of excelent MIDI music. And maybee some of you remember S3M and MODs (Second Reality...

Considering Morrowind uses music as ambient support of the atmosphere, MIDI may be pretty sufficient. (Not some htkqfvowerigho!!! 90MB mod filled with copyrighted horrible music...)

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Biges
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Re: MW plays MIDI Files!!! [Re: Darhecntcz]
      #2966166 - 08/25/04 06:57 AM

Quote:

you know midi files are are 20+ years old! and are CRAP!

but still usefull to know if you make musik using fruity loops

dont use midi - get a convertor to wav - freeware - look around




Sorry, but that's pretty crap idea, it's like making a soup from a gold eggs giving chicken. Maybee you just have crap sound card or crap midi settings.
BTW, alphabet is much, much older and still useful, isn't it?

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Klinn
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Re: MW plays MIDI Files!!! [Re: Ex_VincentDragon]
      #2966450 - 08/25/04 08:33 AM

Heh, one little link from my post in the Mods forum and suddenly this thread is filled with, ahhh, strong opinions.

Vincent, I wasn't suggesting that MIDI was "so good". As I mentioned, it is dependent on the user's audio card, so in many cases it's likely to sound worse than an MP3. The trade off is far better compression, but I could certainly understand if your team thought that was an unacceptable trade off.

I just wanted to bring the technique to your attention in case it might be useful for you, that's all.


- - - - Off-Topic Section - - - -
From reading your post here and the original thread in the Mods forum, it sounds like the WI team has been caught a little off-guard by people's response to the size of the mod. But don't let it get to you. If your goal is to produce a rich, detailed, large mod - then be confident in what you're trying to accomplish. It's your mod, do what pleases you!
- - - - End Off-Topic Section - - - -

...Klinn


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Iudas
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Re: MW plays MIDI Files!!! [Re: Klinn]
      #2967084 - 08/25/04 11:40 AM

Midi is about the easiest way I have ever found to re-orchestrate music. It is certainly an efficient method of generating some foley effects, random mood music, and it takes very little cpu time to process.

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TundroWalker
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Re: MW plays MIDI Files!!! [Re: JOG]
      #2967192 - 08/25/04 12:21 PM

Hehe, I also stumbled across this a day or so ago, and I've been mucking with it since. I just logged on here today to see if someone's already done all the trial-n-error with it, and come to find out JOG just came across it, too. Great minds think alike! Here's the mod I made and have been messing with over the past day or so.

http://users2.ev1.net/~tundrowalker/MidiTest_v1-0.zip

I had this in an enemy combat simulator mod I've been screwing with, but I pulled it out and made a stand-alone MidiTester mod for folks to check out after I found JOG's post.

JOG's right, you can use StreamMusic to play midi's, but they won't auto-play if you put them in the Explore or Battle folders. They'll only play if you A) manually kick them off in the console, or B) manually kick them off with a script. As music, they follow the usual music folly's:

1) If you get in a fight, then the Battle music will switch the midi off and a Battle mp3 of yours will start playing.

2) If you use MW FPS Optimizer, and you switched it to keep from switching between Explore & Battle music, it effectively disables the StreamMusic command. So, you won't be able to play midi's unless you adjust your MW FPS Optimizer to allow Battle/Explore music transitions.

So, that kinda sucks. But what sucks worse is I had some CTD's when I was messing with midi's. I'm not sure if MW just has a low tolerance for playing them or what, but it would sometimes CTD, no warning, no error...just *blip!*

I've been experimenting with .WMA, .AIF, etc formats over the past day or so, and while I've gotten them to play in TESCS when I make a Sound ID out of them, they won't play in-game.

So, you can use mp3's as Sound ID's, and they'll play in game, but and Sound ID's you make using WMA, AIF, etc won't play in-game.

So sad. I really wanted to use WMA's to make a DJ-style mixer that would mix music on the fly, like I did in a testing mod of mine a while back. Oh well. But, on the plus side, we can all get nostalgic when we play our favorite old midi's in MW again. (Hearing Ultima 6's "Stones" playing in MW almost brought a tear to my eye...good times, good times)

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(I'm not goth, I just noticed there seems to be a lot of vampire-lovin' goths that play this game...heheh!)

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TundroWalker
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Re: MW plays MIDI Files!!! [Re: TundroWalker]
      #2967220 - 08/25/04 12:32 PM

I made a lot of arguements for and against midi in the readme file of the MidiTest_v1-0 mod, but I forgot one very important one:

When you use mp3's for music in your mods, you at least know folks are hearing exactly what you're hearing when they get it. If you send them an mp3 of <pick your favorite song>, then you know the person who gets it is hearing the same song you heard.


When you send them a midi, the midi's instrumentation sound is dependent on their sound card's interpretation. So, you're ultra-cool sound card may make a song sound really awesome on your computer, but on your friends computer it sounds like crap.


To illustrate, it would be like you hearing someone say "You are the most special person in the whole world, and I can't live my life without you!", but when the interpreter translates it to <pick another language> for your friend, they just hear "I like you".


Yup, midi's are small, but there's a trade-off...

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You want a sig...fine here's a sig:

"I'm so goth, black wears me, the sun fears me, vampires worship me, death wishes for me...get the picture?"

(I'm not goth, I just noticed there seems to be a lot of vampire-lovin' goths that play this game...heheh!)

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Thepal
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Re: MW plays MIDI Files!!! [Re: TundroWalker]
      #2967523 - 08/25/04 02:16 PM

Hmm... I guess I missed this topic. I've actually known about playing other formats for a very long time.

A pretty simple rule is "If it plays in Windows Media Player, it will play in Morrowind". That's kinda not completely correct though... Lower quality MP3s have a tendency to get played as static. But pretty much anything else can be played (midi, wma, ogg, etc).

If someone wants oggs working, you just need to install the DirectShow filters for it (it will then play in Media Player and therefore follows the above rule) from http://tobias.everwicked.com/oggds.htm . If you want a different format to play, just find a DirectX filter for that type if you can

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TundroWalker
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Re: MW plays MIDI Files!!! [Re: Thepal]
      #2968550 - 08/26/04 12:08 AM

I had a feeling that was the case. I would save files from Acid Pro or Sound Forge into different formats. Then, I'd double-click to play them and see which program on my computer tried to play them. If my Sound Blaster CD player tried to, then I assumed the sound file could act like an mp3. If the Windows Media player played them, then I assumed they could play as wav. I found it odd that the WMA, AIF, etc files would play in TESCS, but wouldn't play in MW directly.

So what you're saying is you have to d/l a DirectX filter codec to play that file type. Which kinda makes using other file types annoying since, even if you get it to work on your machine, if you use alternate sound file types for a mod, you have to send the DirectX filter codec along with instructions to users on how to install it, etc. It could get messy I guess.

Awesome, Thepal. I wish GhanBuriGhan would include this in the MW Scripter's Bible. After I used an mp3 for a Sound ID in my Lilarcor mod, I emailed GBG about how to do such, but he never documented it in the Scripter's Bible (that was back during v6.0).

Not to say GBG hasn't done an awesome job documenting MW's in's and out's. He has. Which is why I mentioned his Scripting Bible being the one to include such info. I'm curious about the undocumented limits of the MW engine, but it'd be nice if this stuff got documented as we came across it. We would have known about this a long time ago and wouldn't waste everyone's time posting old news you already discovered a while back, Thepal.

Anyways, thanks!

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You want a sig...fine here's a sig:

"I'm so goth, black wears me, the sun fears me, vampires worship me, death wishes for me...get the picture?"

(I'm not goth, I just noticed there seems to be a lot of vampire-lovin' goths that play this game...heheh!)

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Mode_Locrian
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Re: MW plays MIDI Files!!! [Re: TundroWalker]
      #2968571 - 08/26/04 12:14 AM

Quote:

So, you can use mp3's as Sound ID's, and they'll play in game




TundroWalker: Really? How did you do it? I tried a few things with no success. This would be really outstanding if it works, as it would drastically cut the filesize for a mod I'm working on (all of my sounds are currently .wav files, so the archive already weighs in at about 100MB ).

You do mean 'sound' files and not 'music' files, right?

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Olaf_Merchant
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Re: MW plays MIDI Files!!! [Re: Mode_Locrian]
      #2968998 - 08/26/04 02:51 AM

Wha-huh-uh? Midi's, eh? I think I've got a nice cache of them...roughly 200 or so. I've mostly skipped this thread due the strong critism on midis ('tho the notion on the alphabet deserves a raised hat, heh heh). Sooo...Do I need to call the midis from the game like I would a mp3 or can I just slab them all into the music file and hear the unstrung versions of my favorite game musics ever? I doubt I would hear the same song twice during a single game session, should I plant them all into the game. Well, maybe not. Much of it ain't suitable for "ye-olde-hack-ande-slashe" games such as Morrowind.

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TundroWalker
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Re: MW plays MIDI Files!!! [Re: Mode_Locrian]
      #2969361 - 08/26/04 05:11 AM

Quote:

TundroWalker: Really? How did you do it?...<edit>...You do mean 'sound' files and not 'music' files, right?




1) Save the mp3 you want to use for a Sound ID somewhere in the Sound\Vo folder. You can save it directly in the Sound\Vo folder (EG: Sound\Vo\My.MP3) or (preferably) in a subfolder that's unique to your mod (EG: Sound\Vo\Lil\Conan01.mp3). I favor subfolders that are unique to my mods, that way my sound files don't mix with other folks, or perhaps overwrite them upon extraction from a zip. Plus, if you're working on multiple mods, you can keep track of which sound files are for what mod.

2) Open up TESCS, select "Gameplay > Sounds..." from the menu, and make a new Sound ID like normal. For sanity's sake, try to abbreviate your sound ID's for each mod with unique tags for that mod. EG: In my Lilarcor mod, I prefixed all my sound id's, dialogue, scripts, etc with "Lil_", EG: "Lil_music" was the Sound ID I made for the "mood music" mp3 in Lilarcor mod.

3) Click "Sound Filename" button to browse for your sound. While the Browser's "Files of Type" only shows .WAV in the dropdown (making you think you can only use wav's), you can type in whatever "filename.extension" you want. So...

4) Browse to your Sound\Vo folder that your mp3 is in. When you're in the right folder, type in your mp3 file's name, and be sure to put the ".mp3" extension on it so it knows it's an mp3. EG: I browse to "Sound\Vo\Lil" and type in "Conan01.mp3"

5) You've now got a Sound ID created from an mp3. So, you can use PlaySound, etc to toggle it from scripts.


EG: In my Lilarcor mod, I made the "Lil_Music" Sound ID from the "Sound\Vo\Lil\Conan.mp3" file. This Sound ID was going to be the looping "mood music" (the theme from Conan the Barbarian). As a Sound ID, I could call upon it using "Player->PlayLoopSound, Lil_Music", and it would continuously loop. To "mute" normal music in MW, I created a 1sec silent mp3 that I stashed in the Music folder as such: "Data Files\Music\Lil_silence_1sec.mp3" When the player selects to start Lilarcor's "mood music", a Timer counts 1 sec, and fires off the "StreamMusic, Lil_Silence_1sec.mp3" in order to keep the normal music silent. Meanwhile, the "Lil_Music" Sound ID is called with PlayLoopSound on the Player, so it follows them around.

The problem I had with using an mp3 for a Sound ID was two-fold:

1) Huge mp3's, (like the Conan01.mp3, which was 895k) took a few seconds to start up. When the player first activated the music, the screen would freeze up for a few moments, then the music would start playing.

2) You have to save your sound ID mp3's to the Sound\Vo folder. If you save it in the root "Sound" folder, or in Sound\Cr or Sound\Fx, MW adds ".wav" to the filename to make it a wav. I played with this in-game in the console, and noticed when I saved my mp3 in the Sound\Fx folder, made a sound ID from it, and tried to PlaySound with it in console, I got an error saying:

"could not find file 'Sound\Fx\test.mp3.wav'"

I know I didn't add .wav to the end....the game did. When I tried using a .wav file in the Sound\Vo folder, I got the same error, except with .mp3 tacked on the end:

"could not find file 'Sound\Vo\test.mp3.wav'"

That is why I suggest making a subfolder in the Sound\Vo directory, and stuff all your sound fx mp3's there that you're going to make Sound ID's with.

Also, as Ghan suggest in MW Scripting Bible v8.0, be sure the sound fx mp3's follow the MW Voice format: MPEG Layer-3, 64 Kbps, 44100 kHz, 16-bit, Mono

In my Lilarcor mod, I got away with using 48 Kbps, 44100 kHz, 16-bit, Mono. This gave me smaller mp3 files, and the sound is still good. I think you can use *any* kbps rate, as long as it's 44100 kHz, 16-bit, Mono. I have Sound Forge, which let's me dink with such settings as mp3 kbps rate, and it's lowest 44100, 16-bit, Mono setting was 48 kbps. If you can try a lower kbps, it may be interesting to see if MW will play it, but I'd think after a certain point, the sound would be horrible due to over-compression.

As a final note, someone (who said they were a program developer) emailed me about the Lilarcor mod complaining about the way I used a rather large mp3 (Conan01.mp3) as a Sound ID. He said mp3's aren't good to use as Sounds because of some cache'ing reason or because they suck up lots of RAM or something. I can't remember the entirety of the email because the guy was speaking in terms I couldn't understand. If there's some kind program developer on the forums that could explain (in simple terms) why folks shouldn't use mp3's for Sound ID's, then please do so. Otherwise, I'd say roll with it.

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You want a sig...fine here's a sig:

"I'm so goth, black wears me, the sun fears me, vampires worship me, death wishes for me...get the picture?"

(I'm not goth, I just noticed there seems to be a lot of vampire-lovin' goths that play this game...heheh!)

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Mode_Locrian
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Re: MW plays MIDI Files!!! [Re: TundroWalker]
      #2969403 - 08/26/04 05:26 AM

Thanks, TundroWalker. I thought about putting the mp3's in the Vo folder, but I thought I could only play them with the "say" function so I dropped the idea.

If this works, you will have decreased the archive size of my mod from about 100mb to about 10.

Edit: It works! You're right in that it does catch just a little bit when the song starts (the file is about 600kb, and it catches for less than half a second), but its barely noticeable (on my machine at least). Wow, this will save me some major bandwidth headaches. You get big props in the readme when it's released.

--------------------
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Bards of Vvardenfell Thread (New Info 8/15/04)


Edited by Mode_Locrian (08/26/04 05:58 AM)

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TundroWalker
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Re: MW plays MIDI Files!!! [Re: Mode_Locrian]
      #2970284 - 08/26/04 09:42 AM

Quote:

..it does catch just a little bit when the song starts (the file is about 600kb, and it catches for less than half a second), but its barely noticeable (on my machine at least)...




Haha! I notice you're working on a Bard mod, so let me guess. You're making it where the player can play bard songs, which silence the regular music and start up a PlaySound or PlayLoopSound Sound ID as the music instead (along with whatever special spell effects the song gives while it's playing)? I just thought it was odd when you said "song".

I think my situation with Lilarcor's mood music being an mp3 Sound ID that plays as "music" was a little out of the norm.

I could see other folks simply converting their .wav's to mp3's to use as Sound ID's for new creatures they're making. Or, for Ambient Sound Markers

EG: having an ambient sound marker in a cave that loops an mp3 Sound ID of people moaning, or being tortured or miners working.

--------------------
----------

You want a sig...fine here's a sig:

"I'm so goth, black wears me, the sun fears me, vampires worship me, death wishes for me...get the picture?"

(I'm not goth, I just noticed there seems to be a lot of vampire-lovin' goths that play this game...heheh!)

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Mode_Locrian
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Re: MW plays MIDI Files!!! [Re: TundroWalker]
      #2970618 - 08/26/04 11:31 AM

Quote:

Haha! I notice you're working on a Bard mod, so let me guess. You're making it where the player can play bard songs, which silence the regular music and start up a PlaySound or PlayLoopSound Sound ID as the music instead (along with whatever special spell effects the song gives while it's playing)? I just thought it was odd when you said "song".




Yes, that's it precisely.

The size of my sound folder for this mod just went from over 100MB to 4MB with minimal loss in sound quality. Thanks again. This info should definitely be in MSFD, as it would have saved me a lot of monkeying around.

--------------------
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robert
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Re: MW plays MIDI Files!!! [Re: JOG]
      #2971460 - 08/26/04 04:55 PM

whats midi files

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Hungry DonnerModerator
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Re: MW plays MIDI Files!!! [Re: robert]
      #2971519 - 08/26/04 05:47 PM

MIDI is a music format. It's quite cool because instead of being a recording, it is basically the score itself (with difficult instruments selected for whatever musical parts it has) and your computer synthesizes the sound from this. The better your MIDI software, the better the insturments will sound.

The other cool thing about MIDI is that many actual Synthesizers use this format.

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Thepal
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Re: MW plays MIDI Files!!! [Re: TundroWalker]
      #2971583 - 08/26/04 06:47 PM

An easier way to find the file (if it has a long filename) is to just type * in the name field and press enter. That will show all files in the directory, not just the wavs

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Darhecntcz
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Re: MW plays MIDI Files!!! [Re: JOG]
      #2971638 - 08/26/04 07:44 PM

GOD Dam is this topic still going!

look MIDI files are crap, mp3's arent

my quote being: use mp3's
end story

Please any modderators please close this topic

thanx Darhecntcz

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Thepal
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Re: MW plays MIDI Files!!! [Re: Darhecntcz]
      #2971674 - 08/26/04 08:10 PM

Perhaps you need to go get your eyes checked, or try actually reading. The latest conversation has been about *any* sound file types. How about I use your logic...

look MP3 files are crap, ogg's arent

my quote being: use oggs
end story

Please any modderators ignore the guy that didn't bother reading

--------------------
-==Thepal==-

Creator of the Unofficial Patch. For info on that or my Ultima 9 remake or my Quest for Glory remakes go to: http://etherealsoftware.com.au/forum/index.php

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Iudas
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Re: MW plays MIDI Files!!! [Re: Hungry Donner]
      #2971680 - 08/26/04 08:13 PM

Has anyone created a wave -> midi converter? Or is that in the same realm as accurate handwriting recognition and accurate speech recognition?
txt -> speech easy and old hat and available in XP
speech -> text not easy
txt -> image easy
handwriting -> text very not easy
midi -> wave very old been done for decades
wave -> midi ???

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Thepal
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Re: MW plays MIDI Files!!! [Re: Iudas]
      #2971873 - 08/26/04 10:10 PM

Yes, there is wave to midi converters. I haven't found any that are free though unfortunately

--------------------
-==Thepal==-

Creator of the Unofficial Patch. For info on that or my Ultima 9 remake or my Quest for Glory remakes go to: http://etherealsoftware.com.au/forum/index.php

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Robynah
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Re: MW plays MIDI Files!!! [Re: JOG]
      #2971898 - 08/26/04 10:27 PM

Quote:

you know midi files are are 20+ years old! and are CRAP!




No

Midi sounds exactly as good as your hardware does.

It will sound like 1982 if you have some really appalling integrated sound or are still using a SB16 from 8 years ago...

BUT, if you have a modern card or good integrated sound (like nforce2)... it will sound great.

AND it will sound better than the mp3s that are *ONLY*, 99% of the time, digital recordings of midi tracks played on decent hardware.

Sure if you want to include tracks of acoustic instruments or vocal tracks then you would use MP3... but if its just synthesised music in the first place then theres no point anymore as most ppl have decent midi sound hardware now. Sorry if you don't.

Edited by Robynah (08/26/04 10:30 PM)

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Iudas
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Re: MW plays MIDI Files!!! [Re: Thepal]
      #2971912 - 08/26/04 10:34 PM

Google turned up about a half a dozen ( I know, I should have searched before I asked ) None free. Downloaded a few trial editions and will give them a spin. I have visions of re-orchestrating some of the music so that I can have Bagpipes wailing instead of heavy metal guitars.

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Iudas
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Re: MW plays MIDI Files!!! [Re: Robynah]
      #2971918 - 08/26/04 10:36 PM

Sound Fonts are pretty easy to obtain. Midi sounds excellent running through my two year old Hercules, I expect it would sound even better if I upgraded to one of the newer firewire soundcards.

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Mode_Locrian
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Re: MW plays MIDI Files!!! [Re: Iudas]
      #2971943 - 08/26/04 10:51 PM

I agree with the previous poster who said that MIDI sounds as good as your soundcard. This is true; the better the instrument, the better the sound that it makes (and since your sound card is your MIDI instrument...). MIDI sounds great on my Audigy2 ZS from Creative Labs.

That said, I like the sound of MIDI anyway, even if it's on an old sequencer. I think MIDI instruments are just as legitimate as acoustic instruments; it's simply an aesthetic judgement as to whether you like the sound or not.

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Bards of Vvardenfell Thread (New Info 8/15/04)


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Silver_Falcon
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Re: MW plays MIDI Files!!! [Re: Ex_VincentDragon]
      #2972210 - 08/27/04 01:09 AM

Quote:

mp3 ... all sad,who gives a .... about size ..we have 40gb hdd at least ...and connection ? what is age of cables and asdl.... i can get 7mb cable for 79e per months....jeez ..if you can afford 50e game maybe you should have at least 256kb adsl...




SOME of us cannot get cable or dsl where we live, and file size IS an important issue. Game developers probably chose to use MP3 because it has better sound quality. Sure, i could get satelite internet, but that would mean i'd be paying $80 a month, and i really dont have the money for that

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JOG
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Re: MW plays MIDI Files!!! [Re: Robynah]
      #2978465 - 08/28/04 07:45 PM

Quote:

Quote:

you know midi files are are 20+ years old! and are CRAP!







Just to clarify: I didn't write this...


Quote:

AND it will sound better than the mp3s that are *ONLY*, 99% of the time, digital recordings of midi tracks played on decent hardware.




Exactly. Practically all current pop music where you see singing dancers on stage instead of real instruments (guitars, drums...) Is done in MIDI on decent hardware. Sometimes a PC is used, sometimes not, but it's always MIDI format.

Heck, someone even claimed that the 150MB Daggerfall-Music that was sequenceded to Wav and then to MP3 sounds better than the original Midi Files. Here on my machine the MIDs are not only incredible smaller (16K vs. 3MB) they also sound a lot better than in MP3 Format.

Guys, when you can afford fast processors, fast graphic cards, tons of RAM and broadband-internet-connection, then please go and buy a decent soundcard. (Or in most cases just download a decent soundfont)



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Shiron
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Re: MW plays MIDI Files!!! [Re: JOG]
      #2978841 - 08/28/04 09:18 AM

Well Midi is not so easy to use like Mp3 or other formats because
first you need a good composer but general even if Midi is old its
still good and by the way do people know here what Soundfonts
are or ever testet a good software synthesyser like Yamaha XG
they blast every MP3 if they are good made so some people here
should get knowlege of some thing before they simple shout its
crap.

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Re: MW plays MIDI Files!!! [Re: Shiron]
      #2979983 - 08/28/04 05:01 PM

Quote:

Well Midi is not so easy to use like Mp3 or other formats...




I agree to that quote. I think most of the folks who got interested in this thread have some kind of musical or sound engineering background, whether professional or just hobbyist. As such, we can argue the intricacies of midi vs. mp3 and so forth, and we have some experience with jacking with midi settings and such.

But, when it comes to the average gamer, they probably don't have the time, know-how or inclination to care about sound fonts, tweaking their midi settings on their sound card to make it sound better, etc. They want to pop in a game and play it, and hear some cool tunes that go with it. As such, mp3's are pretty fool-proof.

Game developer moved from midi to mp3 because, while it's a bigger file format then midi, it delivers the exact same sound/music to the players that the developers hear. There's no concern about someone having an old sound card that makes a midi sound poorly. Mp3's are bigger (albeit compressed so they're smaller then wav's), but A) everyone has a sound card that can play mp3, and B) most games are bought at the store, and brought home on CD's, so there's not much need to worry about download size and such.

When you get to the game mod community, though, download size does come into play, and folks with the DSL lines and cable modems have a hard time being sympathetic to dial-up gamers. It's always going to be like that no matter the argument. Personally, I feel smaller download size should be a focus of modders, because it will mean they've been more elegant and efficient in their modding, and because I still use dial-up (hehe).

But, I sure wouldn't want a modder to sacrifice quality for smaller file size. If an mp3 music file sounds better then a midi file, then by all means, they should use the mp3. Especially since midi can't synthesize words (IE: singing).

On a side note, I can't wait until good Text-2-Speech interpreters become standard in games or on everyone's computers. Then, we wouldn't have to pre-record speech for NPC's, or have the odd interface of Morrowind, where NPC's say pre-recorded mp3 lines, but then you have to interact with them in the text-based dialogue window. (I'd rather read all the text or have them speak it...having to switch from hearing an NPC speak to having to read their dialogue ruins the immersion of the game for me).

That'd be cool for games. Game devs could just compile small text files of the messages an NPC would say. Then, the game's Text-2-Speech interpreter would synthesize the text into voice using a voice font (female/male, accents, etc). It'd be a smaller file size since you wouldn't have to pre-record a bunch of mp3 speech files.

Some of the Text-2-Speech voices are getting really realistic (I used one to synthesize some British female vocals for a song I did once). It'll be pretty interesting to see if any games take advantage of Text-2-Speech software packages as the technology gets better/cheaper.

Side-note...exit, stage-right (even)

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Iudas
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Re: MW plays MIDI Files!!! [Re: ]
      #2980312 - 08/28/04 06:54 PM


Quote:

Well Midi is not so easy to use like Mp3 or other formats...






Rigggghhhhttttt. Install soundcard, soundcard installs midi player, installs soundfont, and makes the settings in the registry. I guess the hard part is double clicking on the icon to play the song.
Even Terratec sound cards will play midi effortlessly and transparently.

Quote:

but A) everyone has a sound card that can play mp3,




Then everyone also has a soundcard that can play midis and comes with at least one soundfont and an OS that can play midis and comes with a decent soundfont also.

Quote:

and B) most games are bought at the store, and brought home on CD's, so there's not much need to worry about download size and such.




Most store bought games demand to install DX9 too, so installing a soundfont is a no brainer; hell installing a better midi player than XP has could be done for free, and a soundfont; and still not take up 1/10th the room of the mp3's they load onto the harddrives.

The hilarious thing is that most of the "game mp3's" and certainly most of the "popular music" mp3's are midis that have been converted to wave and then compressed to mp3. Such foolishness, just so they can pay royalties to whoever that swiss/german firm is that holds the compression patent.
( Frauhnhof or some such)
The argument for consistent sound might have held true back in the dos/win3.1 day when sb16's ruled the roost, and you had to do a config.sys and autoexec.bat especially to play your games; but those days are like the model T, fun to reminisce about but no one drives one on a regular basis. ""Why I remember tweaking an autoexec.bat once and getting 639K of useable memory for a game.....yadda yadda"
and that was back in the day when I walked twenty miles uphill each way, in the snow, everyday, on hand-me-down feet, to get to school."

Now the text to speech thing, that idea leaves me drooling and they can do that already, if you are running XP take a look at narrator ( which comes free with XP ) You do need a voice library of canned phonics. MSFT only ships one but you can grab others from them if you download the Speech SDK.

SPeech to command is also older hat now. Somewhere in the hardware pile I have two game controllers that came with speechtocommand software. Speech to text and a really good nonlinear Autonomous Intelligence that's the next step.

Quality is always one of the tradeoffs, if perfection is not attainable, then you set a quality level along with all the other levels and you trade off quality for time, or quality for eye candy or whatever.

I used that example mod you created the other day, damn fine sounding stuff on my system and my soundcard is a 3 year old Hercules running into a pair of MSFT headphones....

The reason the game producers are still using mp3 is that they are afraid to use better until one of their competitors does and their competitors are all afraid too. And if they use midi all the lamers with no sense of history or ear for music will caterwaul about stepping backwards.

And the really funny thing is that all these modders that have to use the "freeweb" hosting type places and face such severe restrictions on the monthly bandwidth; so most of the time their sites are shut by the end of the first week of the month and then they gripe in the forums that noone loves them, no one talks about their mods.
Cut the damn size of the mod by 80% in some cases and still have the same quality if they thought to use midi. But hey MP3 is kewl, it's l33t, its a way to "thumb your nose at the man." Invented by the man, royalties paid to the man, used by the man, yeah a real nose thumb all da way to da bank in da Benz.


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Re: MW plays MIDI Files!!! [Re: JOG]
      #2980559 - 08/28/04 08:03 PM

I think having smaller sound file options is great. I also feel that the more options available the better the mods will be. By knowing we can use a broad selection of file types allows modders to control there sound and music size. For instance, midi perhaps doesn't sound all wowzers, but for simple tracks it works just fine. Thanks for letting everyone know about this JOG.

Lady E

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Re: MW plays MIDI Files!!! [Re: Iudas]
      #2985529 - 08/30/04 02:04 AM

Quote:


I used that example mod you created the other day, damn fine sounding stuff on my system and my soundcard is a 3 year old Hercules running into a pair of MSFT headphones....





Hehe. Yeah, they sounded pretty good to me to. That's why I used them (hehe). Although, some sound a bit like cheesy Lounge music, with all the piano and stuff. I like midi, but 75% of what I dl'ed was horrible stuff...bland, monotone, etc. It's only as good as the time and effort the artist put into it. That "Mission Impossible" theme really shows what I'm talking about, hehe.

I didn't mean to come off so matter-of-fact or argumentative. I'm just looking at both sides of the coin -- midi vs. mp3 -- to try to understand why some of the folks on here are so adamant about midi sucking out loud. I know there's techno-philes that consider all old formats to suck when a new, bleeding-edge one comes out. Then, there's the mandatory schmoe that has to always disagree with everything everyone says on a forum. So that would count for the...hmmm, that would probably count for all the folks on this thread that think midi sucks! LOL!

I was buying something at the computer store the other day, and the salesman was going on and on about mp4. Apparently it's the new bleeding-edge technology, and as he was going on about it, I couldn't help but laugh as he kept saying "yeah, man, mp3 sucks so bad, man, it's crap." Sorry. Just felt like interjecting that for you techno-philes in this thread complaining about midi sucking. Apparently you guys didn't get the memo...mp3 sucks too. You guys are like *so* 5 minutes ago, man (hahaha!)

I'm in the boat with all the "midi is good" folks on here. General Midi is the standard language to transpose music to computers (analog to digital). Real musicians that can play real instruments can hook them up to the computer and record midi, then layer in the vocals and/or fx as wavs, then compile the whole project as a wav or mp3 to burn to cd. You techno-philes who think midi sucks, listen to Iudas...music mp3's & CD's don't just show up out of thin-air. Lots start as midi then convert to a recording format.

Of course, there are loop-based programs like Acid which folks can make music with, but I wouldn't consider a person who uses a loop-based music program to be a "real" musician...more like a DJ. In saying such, I kinda slap myself in the face, because, while I've produced a music CD using Sound Forge's Acid Pro, it didn't involve much instrument playing. (Well, there were a few songs I used my General Midi keyboard for, but mostly for creating a wav loop from a midi). I made most of the music from loops, mixing and such. I don't consider myself a real musician (IE: I can't play an instrument well or read music, even after 2 years in high school band). Real musicians can, and they rely on midi when transposing music to computer. Good stuff.

But, midi can't do vocals. Mod's can, I guess s3m can (I'm not sure on that), because they hold the vocal sample, but midi can't. So that's the only reason I think folks would prefer an mp3 over a midi. But given my pick, A) midi's are smaller, B) you can open them with sequencers like CakeWalk and change the instruments, or C) pull out one instrument and sample it for a song, D) etc. Midi's far more versatile then messing with compiled mp3's or wavs.

Again, I'm not arguing, I'm just letting you know how I see it, and playing devil's advocate here and there (hehe).

Say, Iudas, you sound like you know a thing or two about the technicalities behind mp3, wav, midi, etc use. Would there be a reason not to use mp3 for Sound ID's in MW? Reason I ask is some person emailed me a while back complaining that I made the Lilarcor's mod's mood music from an mp3 that I used as a Sound Id. The guy went into some programmer/developper speak about mp3's hogging system cache or some such, which is why wav's should only be used for Sound ID's while mp3's are reserved for music only (I can't remember all of the email).

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Iudas
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Re: MW plays MIDI Files!!! [Re: ]
      #2985896 - 08/30/04 07:07 AM

Many many MANY (40) years ago I supported myself by playing bass.
Imitating Entwhistle and Watts and McCartney. Then I moved to a real city and visited some clubs with real working musicians. And then I put the bass away and got a 9-5
I've used Cakewalk for my own enjoyment since it was win3.1 and not exactly crash free.
Midi's indeed cannot do vocals at all well ( although with a really good soundfont they can do passable chorale background oooohs and ahhhs ). My argument for them was based on that fact actually. The battle, explore and special music that Morrowind uses has no vocals, perfect for midi. And as I said in one of my earlier posts, if they were midis I could re-orchestrate them and have bagpipes and kotos or anyother instrument I have a good soundfont for. And since MW has a few "cheesy" bars and taverns and bordellos --- there is nothing wrong with some "cheesy" sounding lounge music to fit the ambiance.

I've done some looping and some sampling, they are artforms in their own right. Different creative drives.

Quote:

Would there be a reason not to use mp3 for Sound ID's in MW?



I am not a coder or a dev, but so far as I can see, most new soundcards can handle mp3 decoding in hardware. So I don't see them hogging cache, maybe the mp3 decode process leaves some handles unclosed or has some other incivility; but cache gets swept quickly and efficiently in XP. The nice thing about speaking swords is that they can be done as mono waves of low fidelity and then compressed and still be understandable ( and funny ).
Apologies for not having a better answer to the devspeak

Quote:

I like midi, but 75% of what I dl'ed was horrible stuff



Theodore Sturgeon ( semi famous Sci Fi author ) is credited with being the author of Sturgeon's Law. to wit "90% of everything is crud."
Holds true with any endeavour. 90% of all art, all music, all literature, all tv, all movies, all code. It's the other 10% that matters. And the problem has always been wading through the 90 looking for the 10.
http://www.fact-index.com/s/st/sturgeon_s_law.html



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